Name | Dancing Decoy (HB) |
Level | 3 |
School | Enchantment |
Time | 1 action |
Range | 60 feet |
Componenents | V, S, M (a tiny clockwork puppet worth at least 50 gp) |
Duration | Concentration, up to 1 minute |
Classes | School: Enchantment, Artificer, Bard, Warlock, Wizard |
Text | You toss a clockwork puppet to an unoccupied space that you can see within range. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it, seeing the object for what it really is. To others, the decoy projects the illusion of a medium humanoid of your choice that performs a taunting dance or an intimidating gesture goading them to fight it. As a bonus action on your turn, you can mentally command the puppet and the illusion to move up to 20 feet.
Creatures that start their turn within 10 feet of the puppet must make an Intelligence saving throw. On a failed save, the creature is compelled to move toward the decoy and make a melee weapon attack against it, believing it to be the primary threat. Attacks against the illusion harmlessly flow through the illusion and do not usually damage the puppet, though exceptions can occur. On a successful save, a creature realizes that the projected humanoid is an illusion and becomes immune to the effects of this spell for 24 hours. Creatures that are immune to the charmed condition automatically succeed on this save. The effect on a creature also ends if it takes any damage.
Source: Tasha's Crucible of Everything Else, Volume 1 p. 61 (Homebrew) |