Name | Delerium Blast |
Level | 4 |
School | Evocation |
Time | 1 action |
Range | 150 feet |
Componenents | V, S, M (a delerium fragment worth 100 gp, which the spell consumes) |
Duration | Instantaneous |
Classes | Bard, Sorcerer, Warlock, Wizard |
Text | When you cast this spell, you gain one level of contamination.
You ignite arcane energies stored inside a delerium fragment held in your hand, and hurl it towards a space you can see within range. It explodes in a 20-foot-radius sphere of erratic psychic energy that overwhelms the minds and senses of those within. Each creature in the sphere must succeed on an Intelligence saving throw. On a failed save, a creature takes (10d6) psychic damage and becomes incapacitated until the end of their next turn. On a successful save, a target takes half as much damage and suffers none of the spell's other effects.
Source: Dungeons of Drakkenheim p. 227 |