NameDelerium Orb
Level1
SchoolEvocation
Time1 action
Range120 feet
ComponenentsV, S, M (a delerium fragment worth 100 gp, which the spell consumes)
DurationInstantaneous
ClassesSorcerer, Warlock, Wizard
TextWhen you cast this spell, you gain one level of contamination. You draw chaotic magical power from the delerium fragment held in your hand, and blast a creature you can see within range with paradoxical power. Choose one ability score, then choose cold, fire, lightning, necrotic, psychic, or radiant damage. The target must succeed on a saving throw using the chosen ability score; it takes 6d6 damage of the chosen type on a failed saving throw, or half as much on a successful one. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d6 for each slot level above 1st. Source: Dungeons of Drakkenheim p. 227