NameDestructive Wave
Level5
SchoolEvocation
Time1 action
RangeSelf (30-foot radius)
ComponenentsV
DurationInstantaneous
ClassesSchool: Evocation, Paladin, Cleric (Tempest), Bard (Mage of Lorehold), Warlock (Mage of Lorehold), Wizard (Mage of Lorehold), Cleric (Strength), Cleric (Zeal), Druid (Twilight (HB)), Warlock (Ancient Wyrm (HB)), Warlock (The Chaos (HB)), Warlock (Goat (HB)), Artificer (Composer (HB)), Magus (LaserLlama) (Hexblades), Vessel v2.2.0 (LaserLlama), Vessel v3.0.1 (LaserLlama), Wizard (School of Invention (UA))
TextYou strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone. Prone: • A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition. • The creature has disadvantage on attack rolls. • An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage. Source: Player's Handbook p. 231