NameDisintegrate
Level6
SchoolTransmutation
Time1 action
Range60 feet
ComponenentsV, S, M (a lodestone and a pinch of dust)
DurationInstantaneous
ClassesSchool: Transformation, Sorcerer, Wizard, Sorcerer (Voidwielder (HB)), Wizard (School of Chronomancy (HB))
TextA thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. Source: Player's Handbook p. 233