Text | You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature or object within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 thunder damage, plus an extra 1d10 thunder damage for each additional ki point you spend, and you can push the creature or object up to 20 feet away from you and knock it prone. On a successful save, the target takes half as much damage and you don't push it or knock it prone. If your target is secured to a structure, such as a door that is secured to a wall by hinges, that object automatically succeeds on this saving throw.
Prone:
• A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
• The creature has disadvantage on attack rolls.
• An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
Source: Tasha's Crucible of Everything Else, Volume 1 p. 29 (Homebrew) |