Name | Flame Arrows |
Level | 3 |
School | Transmutation |
Time | 1 action |
Range | Touch |
Componenents | V, S |
Duration | Concentration, up to 1 hour |
Classes | School: Transformation, Druid, Ranger, Sorcerer, Wizard, Artificer, Touch Spells |
Text | You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell's magic ends on a piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.
At Higher Levels:
When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.
Source: Xanathar's Guide to Everything p. 156,
Elemental Evil Player's Companion p. 18 |