NameFlame Strike
Level5
SchoolEvocation
Time1 action
Range60 feet
ComponenentsV, S, M (pinch of sulfur)
DurationInstantaneous
ClassesSchool: Evocation, Cleric, Cleric (Light), Cleric (War), Paladin (Devotion), Warlock (Fiend), Warlock (Celestial), Paladin (Glory), Warlock (Genie), Warlock (Genie Efreeti), Druid (Wildfire), Paladin (Glory), Cleric (Zeal), Druid (Conflagration (HB)), Cleric (Inquisition (HB)), Ranger (Stargazer (HB)), Warlock (Chaos Wielder (HB)), Sorcerer (Emberheart (HB)), Vessel v2.2.0 (LaserLlama) (The Cursed), Vessel v2.2.0 (LaserLlama) (The Fallen), Vessel v3.0.1 (LaserLlama) (The Fire Cataclysm), Vessel v3.0.1 (LaserLlama) (The Cursed), Vessel v3.0.1 (LaserLlama) (The Fallen), Cleric (Samael (HB)), Warlock (Undying Light (UA)), Wizard (School of Invention (UA)), Paladin, Warlock (Genie (UA))
TextA vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one. At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th. Source: Player's Handbook p. 242