NameGuardian of Nature
Level4
SchoolTransmutation
Time1 bonus action
RangeSelf
ComponenentsV
DurationConcentration, up to 1 minute
ClassesSchool: Transformation, Druid, Ranger, Ranger (Warden Conclave (HB)), Barbarian (Warden (HB)), Druid (Alternate Forest (HB)), Ranger (Shifter (HB)), Sorcerer (Greensinger (HB)), Warlock (Primeval Growth (HB)), Warlock (Titan (HB))
TextA nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast: Bestial fur covers your body, your facial features become feral, and you gain the following benefits: • Your walking speed increases by 10 feet. • You gain darkvision with a range of 120 feet. • You make Strength-based attack rolls with advantage. • Your melee weapon attacks deal an extra 1d6 force damage on a hit. Great Tree: Your skin appears barky, leaves sprout from your hair, and you gain the following benefits: • You gain 10 temporary hit points. • You make Constitution saving throws with advantage. • You make Dexterity- and Wisdom-based attack rolls with advantage. • While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies. Source: Xanathar's Guide to Everything p. 157