Classes | School: Transformation, Druid, Ranger, Ranger (Warden Conclave (HB)), Barbarian (Warden (HB)), Druid (Alternate Forest (HB)), Ranger (Shifter (HB)), Sorcerer (Greensinger (HB)), Warlock (Primeval Growth (HB)), Warlock (Titan (HB)) |
Text | A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.
Primal Beast:
Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
• Your walking speed increases by 10 feet.
• You gain darkvision with a range of 120 feet.
• You make Strength-based attack rolls with advantage.
• Your melee weapon attacks deal an extra 1d6 force damage on a hit.
Great Tree:
Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
• You gain 10 temporary hit points.
• You make Constitution saving throws with advantage.
• You make Dexterity- and Wisdom-based attack rolls with advantage.
• While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
Source: Xanathar's Guide to Everything p. 157 |