NameGust
Level0
SchoolTransmutation
Time1 action
Range30 feet
ComponenentsV, S
DurationInstantaneous
ClassesSchool: Transformation, Fighter (Eldritch Knight), Rogue (Arcane Trickster), Druid, Sorcerer, Wizard, Sorcerer (Primordial Chaos (HB)), Barbarian (Warden (HB)), Monk (Alternate Four Elements (HB))
TextYou seize the air and compel it to create one of the following effects at a point you can see within range: • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage. • You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze. Source: Xanathar's Guide to Everything p. 157, Elemental Evil Player's Companion p. 19, Wayfinder's Guide to Eberron p. 107, Eberron: Rising from the Last War p. 50