NameHold Person
Level2
SchoolEnchantment
Time1 action
Range60 feet
ComponenentsV, S, M (a small, straight piece of iron)
DurationConcentration, up to 1 minute
ClassesSchool: Enchantment, Rogue (Arcane Trickster), Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Druid (Arctic), Paladin (Vengeance), Paladin (Conquest), Paladin (Redemption), Cleric (Order), Cleric (Blood), Illrigger (Architect of Ruin), Monk (Mystic Force (HB)), Artificer (Effigist (HB)), Cleric (Frost (HB)), Druid (Coven (HB)), Paladin (Unrest (HB)), Artificer (Chronothief (HB)), Artificer (Puppeteer (HB)), Cleric (Blood (HB)), Cleric (Mysticism (HB)), Cleric (Poverty (HB)), Monk (Alternate Four Elements (HB)), Ranger (Grim Warden (HB)), Sorcerer (Waveborn (HB)), Wizard (School of Chronomancy (HB)), Magus (LaserLlama), Magus (LaserLlama) (Travelers), Psion (LaserLlama), Vessel v2.2.0 (LaserLlama), Vessel v3.0.1 (LaserLlama), Vessel v3.0.1 (LaserLlama) (The Ascended), Vessel v3.0.1 (LaserLlama) (The Formless), Cleric (Samael (HB)), Cleric (Order (UA)), Sorcerer (Giant Soul (UA))
TextChoose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. Paralyzed: • A paralyzed creature is incapacitated, meaning it can't take actions or reactions, and can't move or speak. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage. • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. Source: Player's Handbook p. 251