Name | Immolation |
Level | 5 |
School | Evocation |
Time | 1 action |
Range | 90 feet |
Componenents | V |
Duration | Concentration, up to 1 minute |
Classes | School: Evocation, Sorcerer, Wizard, Druid (Conflagration (HB)), Cleric (Cataclysm (HB)), Rogue (Saboteur (HB)), Sorcerer (Emberheart (HB)), Magus (LaserLlama), Druid |
Text | Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash.
Source: Xanathar's Guide to Everything p. 158,
Elemental Evil Player's Companion p. 19 |