NameInfusion: Armor of Magical Strength
Level0
SchoolEnchantment
Time1 action
Rangetouch
ComponenentsS
Duration
ClassesArtificer Infusions
TextItem: A suit of armor (requires attunement) This armor has 6 charges. The wearer can expend the armor's charges in the following ways: • When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier. • If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone. The armor regains 1d6 expended charges daily at dawn. Source: Tasha's Cauldron of Everything p. 20