NameInfusion: Elemental Weapon
Level0
SchoolTransmutation
Time1 bonus action
RangeTouch
ComponenentsM (a melee weapon (requires attunement))
DurationInstantaneous
ClassesArtificer Infusions
TextPrerequisite: 10th level artificer You infuse a weapon with elemental energy. Upon infusion, choose a command word and one of the following damage types: acid, cold, fire, poison, or lightning. As a bonus action, the wielder can speak the command word and cause elemental energy to burst forth from the weapon until the command word is spoken again. On hit, the weapon deals an additional 1d4 of the elemental damage. The additional damage becomes 1d6 at 14th level. Source: LaserLlama: Artificer Specialists v2.1.0 p. 13 (Homebrew)