NameInfusion: Radiant Weapon (Level 6)
Level0
SchoolEnchantment
Time1 action
Rangetouch
ComponenentsS
Duration
ClassesArtificer Infusions
TextPrerequisite: 6th level Artificer Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action. The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker's next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. The weapon regains 1d4 expended charges daily at dawn. Source: Eberron: Rising from the Last War p. 62, Tasha's Cauldron of Everything p. 22