Name | Investiture of Ice |
Level | 6 |
School | Transmutation |
Time | 1 action |
Range | Self |
Componenents | V, S |
Duration | Concentration, up to 10 minutes |
Classes | School: Transformation, Druid, Sorcerer, Warlock, Wizard |
Text | Until the spell ends, ice rimes your body, and you gain the following benefits:
• You are immune to cold damage and have resistance to fire damage.
• You can move across difficult terrain created by ice or snow without spending extra movement.
• The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.
• You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
Source: Xanathar's Guide to Everything p. 159,
Elemental Evil Player's Companion p. 19 |