NameLocate Creature (HB Alt)
Level2
SchoolDivination
Time1 action
RangeSelf
ComponenentsV, S, M (a magnet dipped in holy water)
DurationConcentration, up to 1 hour
ClassesSchool: Divination, Bard, Cleric, Druid, Paladin, Psion (LaserLlama), Ranger, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster), Psion (LaserLlama)
TextDescribe or name a specific kind of beast or plant. It can be a specific creature known to you, or the nearest creature of a specific kind (such as a bear, oak, or horse), so long as you have seen such a creature within 30 feet at least once. If one is within 1 mile, the material component of this spell points to it as if it were a compass. If the target is in motion, it points to it for as long as it remains in range. If the creature is in a different form, such as under the effect of the polymorph spell, this spell doesn't locate the creature. This spell can't locate its target if any thickness of lead or 10 feet of running water blocks a straight line to the target. At Higher Levels: When you cast this spell using a spell slot of 3rd-level or higher, the range and the type of creature you can locate increase as show in the table below: Creature Table: Slot Level | Range | Creature Types 3rd | 2 miles | Dragon, Giant, Humanoid, Monstrosity, Ooze 4th | 3 miles | Aberration, Construct, Undead 5th | 5 miles | Celestial, Elemental, Fey, Fiend Source: LaserLlama: Compendium of Spells p. 10 (Homebrew)