Text | You touch one closed door, window, gate, chest, or another entryway, and either lock or unlock it, using the rules below:
Lock:
You and the creatures you designate when you cast this spell can open the object normally. You can also choose a password that, when spoken aloud within 5 feet of the object, suppresses the spell for 1 minute. This lock can be bypassed by a successful Strength check or thieves' tools check against your Spell save DC, at which point the spell is dispelled.
Unlock:
If the object is held shut by a mundane lock or it is stuck or barred, it is instantly unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. Regardless, when you cast the spell, a loud knock, audible out to 300 feet, emanates from the target object.
Source: LaserLlama: Compendium of Spells p. 11 (Homebrew) |