NameLungrot Vapor (HB)
Level6
SchoolNecromancy
Time1 action
Range120 feet
ComponenentsV, S, M (a piece of lung tissue harvested from a corpse)
DurationConcentration, up to 1 minute
ClassesSchool: Necromancy, Sorcerer, Warlock, Wizard
TextA 20-foot-radius sphere of vile-smelling necrotic gas of a green shade magically swirls forth from a point that you choose within range. The gas eats away at the lungs of any creature in the area and creates a particular form of choking zombie from those who die due to the spell. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured. When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 4d8 necrotic damage on a failed save, or half as much damage on a successful one. Creatures are not affected if they hold their breath or don't need to breathe. The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings. If a creature falls to 0 hit points, it rises as a zombie at the end of the round with the following modification: • Choking Strike. The zombie chokes the living, trying to suck the air from the lungs of its victims. Any creature hit by the slam attack of the zombie must succeed on a Constitution saving throw (DC equals 10 + the zombie's Constitution ability modifier) or gain one level of exhaustion. At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th. Source: Crown of the Oathbreaker p. 910 (Homebrew)