Name | Magic Weapon |
Level | 2 |
School | Transmutation |
Time | 1 bonus action |
Range | Touch |
Componenents | V, S |
Duration | Concentration, up to 1 hour |
Classes | School: Transformation, Paladin, Wizard, Cleric (War), Cleric (Forge), Artificer, Paladin (Glory), Ranger, Sorcerer, Cleric (Arcana), Mark of Making, Paladin (Glory), Cleric (Zeal), Barbarian (Warden (HB)), Cleric (Alternate Arcana (HB)), Paladin (Forge (HB)), Warlock (Archmage (HB)), Magus (LaserLlama), Cleric (Samael (HB)), Touch Spells, Sorcerer (Stone (UA)) |
Text | You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3. Source: Player's Handbook p. 257 |