Name | Melf's Minute Meteors |
Level | 3 |
School | Evocation |
Time | 1 action |
Range | Self |
Componenents | V, S, M (niter, sulfur, and pine tar formed into a bead) |
Duration | Concentration, up to 10 minutes |
Classes | School: Evocation, Fighter (Eldritch Knight), Sorcerer, Wizard, Cleric (Cataclysm (HB)), Monk (Alternate Four Elements (HB)), Sorcerer (Emberheart (HB)), Warlock (Unblinking (HB)), Magus (LaserLlama), Vessel v3.0.1 (LaserLlama) (The Ascended) |
Text | You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels:
When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.
Source: Xanathar's Guide to Everything p. 161,
Elemental Evil Player's Companion p. 20 |