NameMetamagic: Unstable Spell (HB)
Level0
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TextCost: 2 Sorcery Points When you cast a spell that forces a target to make a saving throw, you can spend 2 Sorcery Points to have the initial saving throw target an ability score determined by random chance. Roll a d12, and the spell's initial saving throw is changed to target the ability score from the list below. If you roll a 1, your spell immediately fails. However, only the 2 Sorcery Points you spent to use this ability are wasted, and you regain the spell slot you used to cast the spell. Unstable Spell Table: 1 | Spell Failure 2-3 | Strength 4-5 | Dexterity 6-7 | Constitution 8-9 | Wisdom 10 | Intelligence 11 | Charisma 12 | Your Choice Source: LaserLlama: Sorcerous Origins, Metamagics & Origin Spells v2.0.0 p. 15 (Homebrew)