Classes | School: Illusion, Bard, Wizard, Cleric (Twilight), Ranger (Fey Wanderer), Warlock, Mark of Shadow, Sorcerer (Lunar Magic), Paladin (Treachery (HB)), Ranger (Bog Phantom (HB)), Warlock (Ancient Wyrm (HB)), Warlock (The Chaos (HB)), Druid (The Hive (HB)), Tamer (Heliana), Ranger (Wastelander (HB)), Magus (LaserLlama) (Shades), Psion (LaserLlama) (Immortal), Vessel v2.2.0 (LaserLlama) (The Trickster), Vessel v3.0.1 (LaserLlama) (The Trickster) |
Text | You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.
You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Blinded:
• A blinded creature can't see and automatically fails any ability check that requires sight.
• Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Deafened:
• A deafened creature can't hear and automatically fails any ability check that requires hearing.
Invisible:
• An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
• Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
Source: Player's Handbook p. 260 |