NamePlant Growth
Level3
SchoolTransmutation
Time1 action, 8 hours
Range150 feet
ComponenentsV, S
DurationInstantaneous
ClassesSchool: Transformation, Bard, Druid, Ranger, Cleric (Nature), Druid (Forest), Paladin (Ancients), Warlock (Archfey), Druid (Wildfire), Druid (Primeval Guardian (HB)), Warlock (Creeping Vine (HB)), Druid (Bloom (HB)), Barbarian (Warden (HB)), Druid (Guardians (HB)), Druid (Sower (HB)), Druid (Alternate Forest (HB)), Sorcerer (Greensinger (HB)), Warlock (Primeval Growth (HB))
TextThis spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested. Source: Player's Handbook p. 266