NameProtection from Evil and Good
Level1
SchoolAbjuration
Time1 action
RangeTouch
ComponenentsV, S, M (holy water or powdered silver and iron, which the spell consumes)
DurationConcentration, up to 10 minutes
ClassesSchool: Abjuration, Fighter (Eldritch Knight), Cleric, Paladin, Warlock, Wizard, Paladin (Devotion), Ranger (Horizon Walker), Ranger (Monster Slayer), Sorcerer (Divine Soul), Sorcerer (Clockwork Soul), Druid, Sorcerer (Runechild), Fighter (Witch Hunter (HB)), Cleric (Congregation (HB)), Paladin (Protection (HB)), Paladin (Cleansing (HB)), Paladin (Predation (HB)), Tamer (Heliana), Tamer (Heliana) (Leader), Paladin (Exorcist (HB)), Magus (LaserLlama), Vessel v2.2.0 (LaserLlama), Vessel v3.0.1 (LaserLlama), Touch Spells, Cleric (Protection (UA)), Sorcerer
TextUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. Source: Player's Handbook p. 270