Text | Prerequisite: 3rd-level ranger; physical
You trap a 5-foot square with a mechanical, toothy-jawed trap. When a Large or smaller creature enters the trapped area, the trap activates and the creature must succeed on a Dexterity saving throw or take 2d8 piercing damage, and its speed becomes 0 feet unless it's immune to being grappled. A creature can use its action to make a Strength (Athletics) check against your ranger save DC, freeing the trapped creature on a success.
Source: Heliana's Guide to Monster Hunting p. 188 (Homebrew) |