NameRanger Trap: Bewilderment (HB)
Level0
School
Time
Range
ComponenentsM (3rd-level spell slot)
Duration
ClassesRanger Traps
TextPrerequisite: 9th-level ranger; magical When activated, horrifying illusions abound and psychic energy twists the minds of creatures. Each creature in a 20-foot-radius sphere centred on the trap must make a Wisdom saving throw. On a failure, a creature takes 3d10 psychic damage and becomes affected, as per the confusion spell for the next minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Source: Heliana's Guide to Monster Hunting p. 189 (Homebrew)