NameRanger Trap: Catapult Trap (HB)
Level0
School
Time
Range
ComponenentsM (15 gp of trap-making materials)
Duration
ClassesRanger Traps
TextPrerequisite: 13th-level ranger; physical Because of their nature, catapult traps are deployed in the space in which they are created as soon as their construction is finished, and can't be moved. With bent trees, springs, or elastic rope, you create a 20-foot square of tension. Choose a 5-foot square within the trapped area to act as the trigger. When a Small or larger creature enters this square, the trap activates and each creature in the area must make a Dexterity saving throw. On a success, a creature can use its reaction to move up to its speed so that it is no longer in the area. If it's still in the area, it is affected as if it failed its save. A creature that fails the saving throw is flung 60 feet in a direction you decide when you deploy the trap, landing prone and taking 6d10 bludgeoning damage. If there is a Gargantuan creature in the trapped area when it triggers, the trap breaks and has no effect. Source: Heliana's Guide to Monster Hunting p. 190 (Homebrew)