NameRanger Trap: Gravity Well (HB)
Level0
School
Time
Range
ComponenentsM (5th-level spell slot)
Duration1 minute
ClassesRanger Traps
TextPrerequisite: 17th-level ranger; magical When activated, gravity begins accumulating in a 30-foot-radius circle centred on the trap. The trapped area becomes difficult terrain until the end of the ranger's next turn. Each creature in the area when the trap activates must succeed on a Dexterity saving throw or be knocked prone. Furthermore, each creature in the area that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken. A creature that starts its turn in the area must succeed on a Strength saving throw or take 2d8 force damage and be pulled 15 feet towards the trap's centre. At the end of the ranger's next turn, the gravity reaches a critical mass and each creature in the area must make a Strength saving throw. On a failure, a creature is knocked prone, pulled to the trap's centre, and takes 6d8 force damage. On a success, a creature isn't knocked prone or moved, and takes half as much force damage. Source: Heliana's Guide to Monster Hunting p. 190 (Homebrew)