Name | Ranger Trap: Immolation (HB) |
Level | 0 |
School | |
Time | |
Range | |
Componenents | M (2nd-level spell slot) |
Duration | |
Classes | Ranger Traps |
Text | Prerequisite: 5th-level ranger; magical When activated, a 20-foot-radius sphere of flame erupts, centred on the trap. Each creature in the area when the trap detonates must make a Dexterity saving throw, taking 6d6 fire damage on a failure, or half as much damage on a success. Source: Heliana's Guide to Monster Hunting p. 188 (Homebrew) |