NameRanger Trap: Net Trap (HB)
Level0
School
Time
Range
ComponenentsM (10 gp of trap-making materials)
Duration
ClassesRanger Traps
TextPrerequisite: 9th-level ranger; physical With a large, concealed net of rope or vines, and an apparatus hidden in branches or a cave's ceiling, you create a 20-foot square trapped area. Choose a 5-foot square within the trapped area to act as the trigger. When a Small or larger creature enters this square, the trap activates and each creature in the area must succeed on a Dexterity saving throw or be restrained and hoisted 20 feet up into the air (or as high as the canopy/ceiling allows). A creature can use its action to make a Strength check against your ranger save DC, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) ends the effect and destroys the net. If there is a Huge or larger creature in the trapped area when it triggers, the trap breaks and has no effect. Source: Heliana's Guide to Monster Hunting p. 189 (Homebrew)