Name | Ranger Trap: Thunder Charge (HB) |
Level | 0 |
School | |
Time | |
Range | |
Componenents | M (3rd-level spell slot) |
Duration | |
Classes | Ranger Traps |
Text | Prerequisite: 9th-level ranger; magical When activated, a 30-foot-radius sphere centred on the trap erupts with deafening thunder. Each creature in the area must succeed on a Constitution saving throw or take 8d6 thunder damage and be deafened for the next minute. The noise can be heard 2,000 feet away, or even further in echoey locations or underwater. Source: Heliana's Guide to Monster Hunting p. 190 (Homebrew) |