Name | Ray of Sickness |
Level | 1 |
School | Necromancy |
Time | 1 action |
Range | 60 feet |
Componenents | V, S |
Duration | Instantaneous |
Classes | School: Necromancy, Sorcerer, Wizard, Cleric (Death), Artificer (Alchemist), Sorcerer (Lunar Magic), Warlock (Undying Remastered (HB)), Warlock (Ancient Wyrm (HB)), Cleric (Blood (HB)), Druid (Swarm (HB)), Sorcerer (Voidwielder (HB)), Warlock (Coven (HB)), Warlock (Unblinking (HB)), Magus (LaserLlama), Warlock (Undead (UA)) |
Text | A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. Poisoned: • A poisoned creature has disadvantage on Attack rolls and Ability Checks. Source: Player's Handbook p. 271 |