NameSapping Sting
Level0
SchoolNecromancy
Time1 action
Range30 feet
ComponenentsV, S
DurationInstantaneous
ClassesSchool: Necromancy, Wizard (Chronurgy), Wizard (Graviturgy)
TextYou sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Source: Explorer's Guide to Wildemount p. 189