Text | Prerequisites: 4th-level Savant
You have learned basic medicinal techniques to aid your allies. You gain proficiency in Medicine, and whenever you make a Wisdom (Medicine) check, you gain a bonus to your roll equal to one roll of your Intellect Die.
During a long rest, you can spend 1-hour using a Healer's Kit to produce a number of potions of healing equal to your Intelligence modifier (minimum of 1). Any unused potions of healing expire 24 hours after you created them.
If a Pursuit allows you to add one roll of your Intellect Die to an ability check that already has this benefit, you roll your Intellect Die twice and use the higher result instead.
Source: LaserLlama: The Savant Expanded v5.2.0 p. 13 |