NameShadowcraft Conjuration (HB)
Level4
SchoolIllusion
Time1 action
Range60 feet
ComponenentsV, S
DurationConcentration, up to 1 minute
ClassesSchool: Illusion, Bard, Sorcerer, Warlock, Wizard
TextYou can conjure any creature through potent illusions that are partly material. You summon illusory creatures made of shadow material that take form and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: • One creature of challenge rating 2 or lower • Two creatures of challenge rating 1 or lower • Four creatures of challenge rating 1/2 or lower • Eight creatures of challenge rating 1/4 or lower Each shadow creature retains its type, and disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions. The GM has the creatures' statistics. When a shadow creature attacks or interacts with a target, the target must succeed on a Wisdom saving throw to disbelieve the illusion. On a failed save, the shadow creature deals full damage. On a success, the shadow creature only deals half damage and has half of its total hit points for the rest of the spell's duration. Source: Crown of the Oathbreaker p. 912 (Homebrew)