Text | You can spend 1 ki point to cast earth tremor.
Earth Tremor:
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
Additional Ki Points:
When you cast this spell using additional ki points, the damage increases by 1d6 for each ki point above 1.
Prone:
• A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
• The creature has disadvantage on attack rolls.
• An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
Source: Tasha's Crucible of Everything Else, Volume 2 p. 25,
Xanathar's Guide to Everything p. 155,
Elemental Evil Player's Companion p. 17 |