Name | Stench (HB) |
Level | 3 |
School | Conjuration |
Time | 1 action |
Range | 90 feet (20-foot-radius sphere) |
Componenents | V, S, M (a skunk's tail) |
Duration | Concentration, up to 1 minute |
Classes | School: Conjuration, Bard, Druid, Sorcerer, Warlock, Wizard |
Text | Emanating from a point within range, a noxious, 20-foot-radius sphere of colourless fumes creates a choking, eye-watering miasma that penetrates through creatures' skin.
When a creature enters the spell's area for the first time on its turn or starts its turn there, it must make a Constitution saving throw. It takes 3d6 poison damage and becomes poisoned until the end of its next turn on a failure, or takes half as much damage and is not poisoned on a success. Whilst poisoned in this way, a creature has disadvantage on saving throws made to maintain its concentration.
At Higher Levels:
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Source: Heliana's Guide to Monster Hunting p. 511 (Homebrew) |