Name | Sunbeam |
Level | 6 |
School | Evocation |
Time | 1 action |
Range | Self (60-foot line) |
Componenents | V, S, M (a magnifying glass) |
Duration | Concentration, up to 1 minute |
Classes | School: Evocation, Druid, Sorcerer, Wizard |
Text | A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Blinded:
• A blinded creature can't see and automatically fails any ability check that requires sight.
• Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Source: Player's Handbook p. 279 |