NameSunbeam
Level6
SchoolEvocation
Time1 action
RangeSelf (60-foot line)
ComponenentsV, S, M (a magnifying glass)
DurationConcentration, up to 1 minute
ClassesSchool: Evocation, Druid, Sorcerer, Wizard
TextA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight. Blinded: • A blinded creature can't see and automatically fails any ability check that requires sight. • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Source: Player's Handbook p. 279