Name | Sunburst |
Level | 8 |
School | Evocation |
Time | 1 action |
Range | 150 feet |
Componenents | V, S, M (fire and a piece of sunstone) |
Duration | Instantaneous |
Classes | School: Evocation, Druid, Sorcerer, Wizard |
Text | Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
This spell dispels any darkness in its area that was created by a spell.
Blinded:
• A blinded creature can't see and automatically fails any ability check that requires sight.
• Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Source: Player's Handbook p. 279 |