Text | Prerequisite: 6th level Monk
You can spend 3 ki points to cast warding wind.
Warding Wind:
A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration.
The wind has the following effects:
• It deafened you and other creatures in its area.
• It extinguishes unprotected flames in its area that are torch-sized or smaller.
• It hedges out vapor, gas, and fog that can be dispersed by strong wind.
• The area is difficult terrain for creatures other than you.
• The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.
Source: Tasha's Crucible of Everything Else, Volume 2 p. 25,
Xanathar's Guide to Everything p. 170,
Elemental Evil Player's Companion p. 23 |