Classes | School: Evocation, Fighter (Eldritch Knight), Sorcerer, Wizard, Sorcerer (Primordial Chaos (HB)), Warlock (Lord of Slime (HB)), Rogue (Saboteur (HB)), Warlock (Great Wyrm (HB)), Warlock (Unblinking (HB)), Magus (LaserLlama), Vessel v2.2.0 (LaserLlama) (The Formless), Vessel v3.0.1 (LaserLlama) (The Formless), Artificer (Mad Scientist (HB)) |
Text | You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn.
At Higher Levels:
When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4 for each slot level above 4th.
Source: Xanathar's Guide to Everything p. 170,
Elemental Evil Player's Companion p. 23 |