Name | Warding Wind |
Level | 2 |
School | Evocation |
Time | 1 action |
Range | Self |
Componenents | V |
Duration | Concentration, up to 10 minutes |
Classes | School: Evocation, Fighter (Eldritch Knight), Bard, Druid, Sorcerer, Wizard, Paladin (Fitness (HB)), Barbarian (Warden (HB)), Druid (Tempest (HB)), Monk (Alternate Four Elements (HB)), Paladin (Corsair (HB)), Sorcerer (Stormsoul (HB)), Vessel v2.2.0 (LaserLlama) |
Text | A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration. The wind has the following effects: • It deafened you and other creatures in its area. • It extinguishes unprotected flames in its area that are torch-sized or smaller. • It hedges out vapor, gas, and fog that can be dispersed by strong wind. • The area is difficult terrain for creatures other than you. • The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind. Source: Xanathar's Guide to Everything p. 170, Elemental Evil Player's Companion p. 23 |